Ever wondered what went behind the AWESOME scenery in Oblivion , or the Guild II? If you are caught with the impression that these were designed by professionals who developed the games, then you better think again. Speed Tree is the mantra. Interactive Data Visualization is the name of the company. SpeedTreeRT is the name of the developed C++-based library designed to provide access to SpeedTree data for real-time applications. Even I can do it, even you can do it, but hey! this works so fine with ease even in a cheap machine. It has an easy to use API and is cross platform. And could also be customized to your requirement in the game you design. 2D, 3D or whatever. Click here for more.