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Showing posts from July, 2012

Unity3D 4 Game Engine - New GUI

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We all know that Unity3D is an amazing game engine. We also know that its existing GUI system sucks. However Unity 4 promises to resolve this issue by introducing an all new GUI system. Yes! Finally we can breathe easy and gain those frame rates we struggle with on the mobile devices. The following link gives a demonstration of this new GUI system. http://blogs.unity3d.com/2012/06/29/the-new-gui/ . It is however not clear when it shall be available to the end user. It is also not clear whether they would completely eliminate the OnGUI calls or retain them for backward compatibility. Sometimes I feel Unity has been unfair in setting its priorities right. Honestly, optimizing the GUI system should have been their first priority and its sad that they had to wait so long to address this.  Anyways the good news is they have finally heard us. I wish they had acted earlier and I could have saved loads of time figuring out ways to get to a descent FPS with the existing GUI o...

Game Analytics

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I have been wanting to move from our custom logging process to an analytics tool specific to gaming for quiet sometime now. The main reason being maintenance and interpretation of the data. After some research looks like Playtomic is the only game analytics tool that gives more than you can ask for. I played around with other tools but nothing so interesting. Lumos for example is new and has a long way to go and most of them use google analytics to get their job done. What we need was much more than that. Heatmaps supported by Playtomic is simply awesome. Who would not want it. I am surprised nobody else thought of it; maybe because it seemed more of an overhead than a good feature to have.   Unfortunately it also looks like Playtomic is dangling right now. It claims to be recording several billion events a day and for that amount and the price I wonder how they are able to sustain. A good product like this should never end. I hope they continue their support and I hope they ...