Simple Prediction System
Suppose you have an incoming packet which has velocity, position and rotation details with it then you could extrapolation using the velocity in this manner Vector3 pos = mPacket._Pos; Vector3 vel = mPacket._Velocity; float timeStamp = mPacket._TimeStamp; float timeDelta = (NetworkManager.CurrentTime - timeStamp) / 1000; Vector3 predictedPos = pos + (vel * timeDelta); newPosition = Vector3.Lerp(newPosition, predictedPos, 0.2f);