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Showing posts from July, 2016

Swallow - My next game

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Guide the fireball (orange block) to the hole (blue block). Simple! Download the project here (5.2.1f1 and above). It uses the UUEX framework mentioned in the previous post.

Unity3D / C# - Tetris 3D

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I could not find any reference for Tetris game anywhere :-(. So, I decided to write one and here it is. This is in Unity3D and is 3D. The only thing missing is the J piece.... just lazy!! This version has no gravity. This means you will see blocks hanging after rows are cleared.  I tried making things easy by attaching Rigidbody to the tiles but they create some nasty side effects. You need to freeze rotation, add physics materials for zero friction and what not. I removed them and used a simply 2D grid instead. A total effort of 15 hours. This is not a full blown game. No bonus, no score, no levels.. just plain and simple game play. Uses a PoolManager for optimising the spawning of blocks and the UUEX framework in my previous post for a start and end UI. And yes, a background music and an effect when a row is cleared. Feel free to adapt it anyway you want. Download the Unity3D project here (version 5.2.1f1 and above).