Nostalgia: Sometimes I tend to feel nostalgic thinking about the phase of development for Nintendo Wii, 3DS, GameBoy and J2ME. Things are so different now. Mobile is the mantra. Every damn game has to be on the device. iOS, Google play, Amazon, Windows and what not. After all, it is the bread and butter for most gaming companies. Realization: What is scary is the competition and the need to develop and roll out something quick. The speed of development has increased, thanks to amazing game engines like Unity. So, we had rolled out so many games for different platforms very quick; the scale of the games became bigger and bigger and we realized we were missing one crucial element in the framework. A good logging mechanism. Situation : QA reports a crash issue.The log uploaded is clean. Development team concludes that its not the game and most probably a crash due to low memory. Issue is marked as good to go and a release is done. Users playing the game start complai...