Configuring Flash in Eclipse using FDT
Software Needed:
Installation:
- Eclipse IDE
- Java JDK
- Flash FDT
- MTASC Flash Compiler
Installation:
- Make sure the lastest version of the Java JDK installed in your machine. Preferably J2SE 5.0 or higher. Install the JDK preferably in c:\program files\Java http://java.sun.com/j2se/index.jsp
- Download the latest version of the Eclipse IDE and extract it to c:\program files\Eclipse or any other folder you want. Create a shortcut, right click, go to properties and enter the following argument to the Target Path
- To install FDT, open eclipse, Help – Software Updates – Add Site. Enter the url http://fdt.powerflasher.com/update/ and click finish.
Compilation:
- Choose the Flash FDT Perspective. Go to Window – Open Perspective – Other and choose Flash FDT.
- Click Run – Run Configurations. Go down to FDT MTASC and double click it.
- Enter the name of the configuration. Select the project and the Main class file. As shown below. Click the MTASC tab and select the location to the MTASC compiler.
- Click the MTASC Arguments tab and enter the following command
-mx –main –header 770:578:20 -swf build/Springo_Assets.swf -trace project.spin.VirtualGame.MTTrace
Include –header 770:578:20 only if you want to create a new swf file and not inject the byte code into the swf containing the assets.
- To create an Injected SWF
- Create the swf in Flash IDE containing all the assets required for the game
- You might get errors. But ignore them and point to the swf using the MTASC arguments mentioned above. Remember remove – header if you don’t wish to create a new swf with only the class bytecodes.
- You can follow the same technique for Method 2 explained below.
- Choose Run – (the configuration name) to compile the files and generate either the new swf or the injected swf.
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